Archive for the ‘Diablo 3 gameplay’ Category

Dying in Diablo 3

Monday, February 4th, 2008

Town portals and corpse runs are two of the things that made Diablo and Diablo 2 quite unique. Now, they’re being “revisited” by the game design team.

Town portals will be removed in Diablo 3. Instead players will be using waypoints for quick transportation. I.e. if you’re close to a waypoint, you can go back to town.

Dying will similarly be based on the waypoints system. When you die, you don’t go back to town with all your equipment lying in some dungeon. You simply get teleported to the closest waypoint with minimal health (10%?). It’s your choice if you want to go back to town or you want to gulp a potion and continue hacking.

Here’s the “official” Blizz post at the Battle.net forums:

We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don’t want to remove the sense of suspense and danger by making town something you’re always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

On that same note we also don’t want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

So, with these things in mind we’ve found that a check point system works really well. Throughout your adventures, and generally at the ends of each “floor” of a dungeon your character is saved to a checkpoint. When you die you’re dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It’s obviously a very forgiving system as it is. It’s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.

Regardless, potential penalties aside, this is the death mechanic we’re currently using and it’s working really well so far.

Welcome to Diablo 3!

Sunday, July 9th, 2006

Update (June 28): Diablo 3 has been announced at the WWI in Paris. You can now review the Diablo 3 trailer, screenshots, as well as demo.

Dame KrazaAlthough Blizzard still haven’t confirmed it officially, there’s a ton of RUMORS about an unveiling of the new Diablo at Blizzcon.

As a long-time Blizzard fan, I’ve decided to track all news (and rumors) about Diablo 3. Bookmark now. Subscribe to the RSS too!

Oh yeah, Dame Kraza was my first Diablo 2 character. You can download a save game of this ice sorceress.

Diablo 3 classes

Friday, June 23rd, 2006

Update (June 28): Diablo 3 has been announced at the WWI in Paris. You can now review the Diablo 3 trailer, screenshots, as well as demo.

The characters that appeared
in the Diablo 3 announcement were the Barbarian and the Witch Doctor.

Diablo 3 Barbarian

Diablo 3 Witch Doctor

I just looked at the stats for my Diablo 2 site. The two most popular characters on the site are the sorceress and the barbarian. Popular in the sense people are looking for specific skill guides and even saves.

I’m wondering which characters will make it to Diablo 3? A pure spell caster should be available, i.e. a sorceror or sorceress of some kind. Then, we need the classic sword – call him barbarian, gladiator, whatever. Blizzard has shown a knack for good (and balanced) mixed breeds – like the Druid or the Paladin.

Looking at the World of Warcraft characters, if Blizzard wants to turn Diablo 3 into a MMORPG they should put a healer of some sort as well. There’s none in the Diablo 2 universe.