Archive for the ‘Diablo 3 in the media’ Category

Diablo 3 outdoors persistent

Thursday, February 12th, 2009

Jay Wilson stated in an interview that dungeons will be randomly generated – in true Diablo tradition. Btw, Jay is Diablo 3 lead designer.

Outdoors will be persistent, however, and will not change from game to game. In other words, you can use landmarks in multiplayer as meeting places. I.e. Meet me by the river ford.

CG: Are the dungeons still going to be randomly generated?

JW: All the dungeons’ layouts are randomly generated. The exteriors are not. We have a new system of adventures that allows us to cut sections out of the terrain to put random — whatever — in there. We can put random terrain, we can put in scripted events — we wanted to add a lot more scripted events into the game.


So expect that outdoor monsters
could be heavily scripted (as the terrain stays constant). They could run to a chest, get a bigger axe and come back.

The other thing I’d like to see in Diablo 3 is getting better, bigger “rogue camps”. Come on, Jay, you can make a city that’s more than 3 houses. Let’s hope that Caldium (picture right) is that city.

Diablo 3 runes

Friday, January 9th, 2009

diablo 3 runesThe runes (thought not runewords) make a return to Diablo 3. They’ll still drop from monsters, however, they will be used in a way that’s VERY different from Diablo 2.

OK, let’s go over how runes worked in Diablo 2. There are 33 runes that drop from monsters. Note that some runes drop often while others drop extremely (e.g. Zod rune). Also, there are items with sockets that are able to take runes (or jewels). Some rune combinations (called runewords) create Runic Items, which are among the most powerful items in the game.

For example, socketing the runes Hel + Ohm + Um + Lo + Cham gives your axe or hammer a whole bunch of additional stats and it also adds the label “Doom”.

OK, so what are the changes to the runes in Diablo 3? Runes will still be used to CUSTOMIZE your character, however, runes no longer modify ITEMS. Instead they’ll be added to skills (each skill has a single rune slot).

Also, to make runes easier to use
, rune names will be changed to reflect their effect, e.g. Rune of Multistriking. How does this affect gameplay?

For example, a Minor Multistrike Rune attached to the Skull of Flame will make projectile skip along the ground once , but higher quality Runes like the Major Multistrike Rune may raise the amount of bounces and the distance traveled by the projectile.

Jay Wilson, Diablo 3 Lead designer, expressed his strong desire to make each skill customizable while at the same time retaining the uniqueness of each character. In other words, he doesn’t want the Barbarian to be able to mimic the Wizard by adding certain runes to skills.

Diablo 3 out on 09-09-09

Sunday, January 4th, 2009

Now, prepare to be surprised by some of the reasoning behind this “news”. Diablo 3 release date has been a hot topic and we’ve all heard the usual Blizzard rhetoric that Diablo 3 will come out WHEN the game is ready.

First, some background: a guy who played Diablo 2 for years got a DOL rune and experimented with it until it crushed the game. He got an error message … a series of meaningless numbers. Or are they?

64 69 61 62 6c 6f 20 33 20 20 30 39 2f 30 39 2f 30 39.

So why is this significant in ANY way? OK, this is the geek part: 64 69 61 62 6c 6f 20 33 20 20 30 39 2f 30 39 2f 30 39 is hex for : Diablo 3 09/09/09. That means that if you translate the hexadecimal code, it gives you Diablo 3′s release date.

Now, the critical part. How likely is that Diablo 2 developers knew in advance when Diablo 3 will be released? NOT LIKELY. At the same time, if I were head of development at Blizzard and I was a bit of a numerology freak… I’d pick EXACTLY this date. Why?

Well, it’s pretty obvious.
09-09-09 represents 666 if you turn it upside down. The number of the beast! (cue the Iron Maiden song here)

diablo 3 release date

Diablo 3 Items

Friday, December 12th, 2008

A Diablo 3 Community Manager requested community feedback on Diablo 3 items and their names. See if you can contribute…

Remember those useless properties on some Diablo 2 items? Well, no more of that. You can go to battle.net and help brainstorm some of the affixes and modifiers for items. Go to forum.

Here’s an item
to get your creative juices flowing!

blizzards bow

Diablo 3 Environments

Friday, November 7th, 2008

A recent article at Gameriot has made a top 10 list of Diablo 3 environments.

The environments that they like are: deserts and wastelands, forests, ancient ruins, and corrupted regions. They didn’t like Hell (Act IV) and think it was done in a hurry with only two waypoints.

I tend to agree - Act IV seems a bit dull compared to the others. However, my list of worst environments is easily topped by the jungles of Kurast! The pygmies were a NIGHTMARE for my Ice Sorceress!

Battle.net 2.0 Premium

Thursday, October 16th, 2008

WoW interview: Rob PardoYou’d think that the combination of BILLIONS from WoW and the recently announced $100 for Starcraft 2 will make Blizzard sit comfortably on its huge pile of cash.

Think again. They are now thinking of “monetizing” the new version of Battle.net.

Initially, I thought “oh, we had banner ads in battle.net before, no problem”. Here’s from the horse’s mouth (Rob Pardo interview):

So Julian Wilson told us that you guys are looking monetize Battle.Net in some way. Is that right?

Wow, that’s an evil way of putting it. Julian’s turning into a business guy on me. Here’s the way I would put it. We’re definitely not looking at turning Diablo into a subscription based game…

With Battle.Net we’re definitely looking at possible different features that we might be able to do for additional money… I think World of Warcraft is a great example to look at. We charge people if they want to switch servers or if they want name changes, things that aren’t core to the game experience, they’re really just optional things that some people want.

OK, that’s a relief: Diablo 3 isn’t a subscription game; changing your name to GobbleCoque is going to cost $29.

However, I still get a bit suspicious of Blizzard’s “innovation” when it comes to pricing. After Starcraft 2 is split into three separate games we need to purchase separately, I wonder if Diablo 3 is going to be the same way.

Purchase Acts I and II for $49 and then shell more money for Acts III, IV and V which are entirely optional. Optional in the sense you option OUT of all the end-game bosses, equipment, etc.

New Diablo 3 class – Wizard

Sunday, October 12th, 2008

Blizzard have just revealed the third (out of five) Diablo III character – the Wizard. It looks like a copy&paste of the good old Sorceress!

The Wizard skills revealed thus far are:

  • Disintegrate – constant ray of energy going through multiple enemies
  • Electrocute – chain lightning
  • Teleport – blink about half a screen away
  • Magic Missile – single target damage spell
  • Slow Time – creates a sphere that slows down projectiles (very similar to the Protoss Mothership skill)

You can watch the Wizard in action at Blizzard’s site here.

Diablo 3 release date

Tuesday, September 23rd, 2008

Wow, this rumor puts the Diablo 3 release date on 09-09-09!

A recent rumor that Diablo III will be released BEFORE Starcraft 2 actually prompted Blizzard to officially address the issue of the release date.

Here’s the summary in short: Battle.net 2.0 will be released simultaneously with the release of Starcraft 2. The best guess for that is early 2009, with a Starcraft 2 beta coming out late in 2008.

So Diablo 3 will come out AFTER that … possibly by the end of 2009. An encouraging news will be if Blizzard have a playable “demo” at Blizzcon.

Update: Here’s the quote from Rob Pardo (Wired blog):

A lot of the way we develop is: We wanna make sure the game is really fun and the visual fidelity we want … we wanna make sure we have a small area that feels really done so we know what to build. So even though it looks really complete a lot of the content is just not there. We have a long ways to go to build each of the different acts in the game and put in all the quests and all the different monsters. We have a lot of development ahead of us before it will be something … It will definitely be out after StarCraft II.”

I hope this answers the last comment!

Diablo 2 back on the sales chart

Saturday, August 16th, 2008

Diablo 2 is enjoying a Renaissance of sorts on the back of the Diablo 3 announcement. The classic game is back in the sales chart at number 6!

I gave my copy of Diablo II to my cousin a few years ago, so now I’m beating my head against the wall. If you’re like me and would like to replay Diablo 2 with friends on Battle.net, I suggest you find yourself $5.

Why $5? Because that’s how much a Diablo 2 CD key costs. That’s an original key (not some keygen thing) and it works like a charm. You download Diablo II, you enter the key and you’re ready to roll.

Here, I just saved you $55 (the Diablo Battlechest retails for 59.99).

Update: Here’s a direct link to one site offering it at $5 – link.

Diablo 3 Art Director leaves

Friday, August 8th, 2008

This news just came in from Gamasutra . Brian Morrisroe, art director on Diablo 3, is leaving Blizzard.

In light of the whole argument about the new COLOR in Diablo 3 screenshots, you’d expect someone to lose their job. Not so this time, Brian is leaving on his own accord. What’s more, Blizzard said that Brian’s art direction is nothing short of amazing!

Part of Morrisroe’s legacy will likely be the somewhat controversial art design for Diablo III, which fans lambasted vocally in online petitions for what they thought was a lapse in its predecessor’s traditionally bleak, Gothic look.

“This change won’t impact the game,” continued the statement. “We’re really pleased with the look and feel that Brian helped create for Diablo III, and the new person we bring onboard will work with the other artists on the team to maintain the art style moving forward.”

If you ask me, that’s like making a pink Harley Davidson and then say it’s just like we always wanted.