Archive for the ‘Diablo 3 in the media’ Category

Diablo 3 screenshots redone

Tuesday, August 5th, 2008

In an attempt to steer Blizzard into a darker world for Diablo 3, gamers have done some Photoshoping on Diablo 3 screenshots. The new screenshots are darker, the colors are less saturated.

I must say I’m impressed with the result (see below). Not Blizzard though. Jay Wilson, designer for Diablo 3 speaks out:

Now in terms of the actual texturing, this texturing, where they grayed out everything and it’s very flat and the monsters are all kind of a similar tone — that does not play well. It’s very boring to run through more than a couple of times, and it’s very difficult to tell creatures apart and pop them out of the environment. So those things don’t really work for us. A lot of the lighting stuff I think is very cool, but it’s also not very doable for us.


Let me know what you think.
I understand these shadows can be tough to do in a 3D engine but let’s not forget Diablo 3 is supposed to be gothic horror, not cartoon-like fantasy like WoW!

diablo 3 screenshot redone

Diablo 3 screenshots

Saturday, June 28th, 2008

Blizzard has opened poured a flood of screenshots and other media from Diablo 3! A few dozen screenshots have been released thus far and here’s the ones that I found most interesting. Be sure to check the official Diablo 3 announcement too.

The Barbarian hacking through skeletons. Note the duel-wield.
Diablo 3 screenshot

The Witch Doctor and his mass-effect spells. I guess he’s the new Sorceress!
Diablo 3 screenshot

This is a close-up of the armor. Note the level of details. It looks proper 3D.
Diablo 3 screenshot

It’s the Witch Doctor again. Note the depth of the level. It looks pre-rendered but it’s certainly beautiful.
Diablo 3 screenshot

Enter the Boss! It looks five times bigger than the character!
Diablo 3 screenshot

Diablo 3 demo

Saturday, June 28th, 2008

This is the demo gameplay that was given during the Diablo 3 announcement in Paris. The video is a bit short but … anything short of the game itself, seem short to me!


You can download
the high-quality gameplay footage here. Check out the Diablo 3 screenshots too.

Dying in Diablo 3

Monday, February 4th, 2008

Town portals and corpse runs are two of the things that made Diablo and Diablo 2 quite unique. Now, they’re being “revisited” by the game design team.

Town portals will be removed in Diablo 3. Instead players will be using waypoints for quick transportation. I.e. if you’re close to a waypoint, you can go back to town.

Dying will similarly be based on the waypoints system. When you die, you don’t go back to town with all your equipment lying in some dungeon. You simply get teleported to the closest waypoint with minimal health (10%?). It’s your choice if you want to go back to town or you want to gulp a potion and continue hacking.

Here’s the “official” Blizz post at the Battle.net forums:

We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don’t want to remove the sense of suspense and danger by making town something you’re always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

On that same note we also don’t want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

So, with these things in mind we’ve found that a check point system works really well. Throughout your adventures, and generally at the ends of each “floor” of a dungeon your character is saved to a checkpoint. When you die you’re dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It’s obviously a very forgiving system as it is. It’s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.

Regardless, potential penalties aside, this is the death mechanic we’re currently using and it’s working really well so far.

Battle.net 2.0 features

Thursday, January 17th, 2008

Battle.net hasn’t been upgraded much since it first came out. Blizzard have promised a new and improved version of Battle.net (2.0) that will coincide with the introduction of Starcraft 2 and Diablo 3.

Below is the confirmed feature list (source: DIII):

* Excellent Ping
* Channels and Chat in-game
* Ladders and Rankings, secured against cheating.
* Extended stats, with possibility to see who D/C etc
* AMM-type Matchmaking
* Avatars, Images and Icons to represent yourself
* Diablo III Hardcore mode
* Friends/Ignore Lists with advanced management
* Clan Support
* Automated Tournaments

In addition, there’s plenty of rumors regarding an Achievements system, Accountability (to track cheaters and those who use hacks) and Voice Over IP in-game chat.