Posts Tagged ‘jay wilson’

Diablo 3 outdoors persistent

Thursday, February 12th, 2009

Jay Wilson stated in an interview that dungeons will be randomly generated – in true Diablo tradition. Btw, Jay is Diablo 3 lead designer.

Outdoors will be persistent, however, and will not change from game to game. In other words, you can use landmarks in multiplayer as meeting places. I.e. Meet me by the river ford.

CG: Are the dungeons still going to be randomly generated?

JW: All the dungeons’ layouts are randomly generated. The exteriors are not. We have a new system of adventures that allows us to cut sections out of the terrain to put random — whatever — in there. We can put random terrain, we can put in scripted events — we wanted to add a lot more scripted events into the game.


So expect that outdoor monsters
could be heavily scripted (as the terrain stays constant). They could run to a chest, get a bigger axe and come back.

The other thing I’d like to see in Diablo 3 is getting better, bigger “rogue camps”. Come on, Jay, you can make a city that’s more than 3 houses. Let’s hope that Caldium (picture right) is that city.

Diablo 3 runes

Friday, January 9th, 2009

diablo 3 runesThe runes (thought not runewords) make a return to Diablo 3. They’ll still drop from monsters, however, they will be used in a way that’s VERY different from Diablo 2.

OK, let’s go over how runes worked in Diablo 2. There are 33 runes that drop from monsters. Note that some runes drop often while others drop extremely (e.g. Zod rune). Also, there are items with sockets that are able to take runes (or jewels). Some rune combinations (called runewords) create Runic Items, which are among the most powerful items in the game.

For example, socketing the runes Hel + Ohm + Um + Lo + Cham gives your axe or hammer a whole bunch of additional stats and it also adds the label “Doom”.

OK, so what are the changes to the runes in Diablo 3? Runes will still be used to CUSTOMIZE your character, however, runes no longer modify ITEMS. Instead they’ll be added to skills (each skill has a single rune slot).

Also, to make runes easier to use
, rune names will be changed to reflect their effect, e.g. Rune of Multistriking. How does this affect gameplay?

For example, a Minor Multistrike Rune attached to the Skull of Flame will make projectile skip along the ground once , but higher quality Runes like the Major Multistrike Rune may raise the amount of bounces and the distance traveled by the projectile.

Jay Wilson, Diablo 3 Lead designer, expressed his strong desire to make each skill customizable while at the same time retaining the uniqueness of each character. In other words, he doesn’t want the Barbarian to be able to mimic the Wizard by adding certain runes to skills.